Results from knowledge testing immediately after the event and 3 months later showed no significant difference in scoring between game-based learning, compared with traditional case-based learning, in a continuing medical education (CME) event on stroke prevention and management. Participants in the game-based group reported higher levels of satisfaction with the learning experience. (Telner, 2010)
Weaknesses
Weaknesses
- Study only looked at knowledge
- No control group. Did either have any benefit?
- Still very much uncommon and untested
- Will game excitement wear off?
- Limited number of topics it can work for
Reference
- Game-based versus traditional case-based learning: comparing effectiveness in stroke continuing medical education. Telner D, Bujas-Bobanovic M, Chan D, Chester B, Marlow B, Meuser J, Rothman A, Harvey B. Can Fam Physician. 2010 Sep;56(9):e345-51. PMID: 20841574 Free PMC Article