Games

Results from knowledge testing immediately after the event and 3 months later showed no significant difference in scoring between game-based learning, compared with traditional case-based learning, in a continuing medical education (CME) event on stroke prevention and management. Participants in the game-based group reported higher levels of satisfaction with the learning experience. (Telner, 2010)

Weaknesses
  • Study only looked at knowledge 
  • No control group. Did either have any benefit?
  • Still very much uncommon and untested
  • Will game excitement wear off?
  • Limited number of topics it can work for

Reference
Copyright 2011, Bradley Tanner